Adventureland drew from real life: plants, animals and
explorers. It was meant to complement Disney’s pioneering and award-winning
wildlife documentaries.
Frontierland drew from America’s history. With the unexpected
Davy Crockett craze, Frontierland also had a surprise star, even in absentia.
Main Street, U.S.A. took its cue from small town America,
specifically, Fort Collins, Colorado and Marceline, Missouri. It had Harper
Goff’s and Walt Disney’s memory to draw on.
Fantasyland drew from the movies and storyboards that Disney
had already made or was planning on releasing in the relatively near future:
Snow White, Pinocchio, Sleeping Beauty, Alice in Wonderland and others. The
research and creation had already been done. It just needed to be adapted into
3D.
Tomorrowland was a problem. Its subject matter didn’t really
exist, yet.
“[Tomorrowland] was the most difficult because everything in it had to be created, while the other lands were the result of research” said Imagineer Marvin Davis (as cited in Walt Disney’s Imagineering Legends and the Genesis of the Disney Theme Park, Jeff Kurti, 2008, p. 35).
Tomorrowland has always been a problem for the Disney
Company. In Paris, it solved the problem by recreating the tomorrows of
yesteryear based on H. G. Wells and Jules Verne writings. In the U.S., they
haven’t been able to solve the riddle. Americans are less familiar with classic
science fiction writers, so the Disney Company went a long time ago in a galaxy
far, far away, and to infinity and beyond while shouting “Excelsior!” and “Just
Keep Swimming!” without really considering the subject of tomorrow.
Space Mountain, and the Monorail are the only attractions
left that represent the future, with an honorable mention to the Astro Orbiter.
Tomorrowland has stopped moving forward because Disney found that as soon as
they created something it was already on the market and no longer from the
future.
The future can’t be researched. It must be imagined and
created. Unfortunately, creativity is messy, time-consuming, and a matter of
trial and error. A business can’t rely on creativity to make a profit, so it
settles for what’s easy, what’s already made, and what will bring in the most
amount of money.
That makes it our job to imagine a future we want to live in
and then to create it. Sure, Tomorrowland is a lot of fun, but in order for the
real tomorrow to be fun, we have to be its originators. Live to improve the
planet, your life, and the lives of your progeny. Keep moving forward.
Try our Tomorrowland quiz at penguin8.com.
For more on the Disney Company, preorder “Penguinate! The Disney Company” and think deeply about the house that Walt built. For more on creativity, order “Disneyland Is Creativity” and “Penguinate! Essays and Short Stories.” Preorder “The Haunted Mansion Is Creativity.”