The NeverEnding Story: The Great and Terrible Power of the Imagination

In 1984, “the NeverEnding Story” posited that human imagination was being destroyed by a power that brought “the Nothing” on Fantasia. The hench-Gmork doesn’t reveal the power that is behind him before Atreyu kills him. Fantasia is saved by the wishes and imagination of one little boy and his Luck Dragon.

How would it fair now when the dark side of the imagination is called upon to foster fear and create lies? Imagination is a double-edged sword. For as much as someone can imagine all the good things that can happen, it is easier and far more likely for people to imagine all of the bad things that could happen. You can imagine being rich and poor, but what do you imagine more often?

Imagination is a tool that you can harness or let run wild. You have to choose the scenarios that you will give power over your life. The more you think about the bad things, the more power they will have. The more you think about the good, the more power they will gain, and each will manifest itself in Fantasia and in your life.

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7 Episodes in: ‘Instant Hotel,’ Creativity and the Power of Critique

It doesn’t take any special qualifications to be rated one of the top one percent of TripAdvisor raters. The only thing you really have to do is write a lot of reviews about places you’ve been. You don’t need to have any expertise in what you’re writing about, you don’t have to take into account anything but your own opinion. There are no other qualifications for being a reviewer.

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5 Episodes in: ‘Instant Hotel,’ Criticism and Creativity

By the time the fifth episode has rolled around, everyone has drawn lines. It’s the fussy couple vs. the mother-daughter team. Who will win is really beside the point. Throughout the course of “Instant Hotel,” each team has received criticism about their hotel, and each has acted predictably. Criticism makes people defensive. It hurts even when it comes from a place of love, and it rarely makes people think about the actual problem.

It’s difficult to hear when people are raising valid concerns about the results of your passion, and it’s harder to tell the difference between genuine criticism and jealousy or gamesmanship. So, when the teams are facing the Instant Hotel owners, a lot of the criticisms are dismissed.

Some of the criticism deserves to be dismissed. A difference in taste or opinion is no reason for someone to change something. If the hotel is designed for quiet contemplation, and that’s not someone’s idea of a good time, then that hotel isn’t for him or her. It doesn’t mean the owner should change the hotel; it just means that the hotel needs to be marketed to those looking for that type of vacation.

However, there are other concerns that are justified. If the criticism is that there are no curtains on the bathroom windows, that probably needs to be taken care of. If people don’t like the number of mosquitoes, you should at least try to come up with a solution (citronella candles, bug killing light) because sometimes trying is more important than succeeding. If, instead, you decide that people are telling you these things so they can deduct points from your score and don’t take them as valid, then your real guests are going to have to face the issues, and probably won’t say anything.

“Instant Hotel” provides us all with a way to think about how we can deal better with criticism by taking what’s valid for us and using it to our advantage, even if it is said with malice, and leaving behind what won’t serve us or our vision. As a creative person, it’s the same thing. If someone doesn’t like your book because its science fiction and they don’t like westerns, well, you know, whatever. However, when they tell you about the typos they spotted or ask about a plot hole, it may be time to revisit the writing.

For more on creativity, get “Disneyland Is Creativity.” Order “Penguinate! Essays and Short Stories.” Preorder “The Haunted Mansion Is Creativity.”

How ‘Avengers: Endgame’ is helping Netflix

“Avengers: Endgame” is smashing records like Hulk smashed everything in his many movie and TV appearances. Above all, it’s performing well in China where it’s close enough to all-time records to be mentioned in the same breath as homegrown favorites like “The Wandering Earth.”

The fact that “The Wandering Earth debuted in February and had the highest IMAX gross, which was then beaten by Avengers, creates an interest in seeing the movie. Endgame could gross more in China than “The Wandering Earth” and creating an even greater interest in seeing the Chinese film. If it was that good, it must be worth seeing, and for those who want to be able to say anything intelligent about the heavyweight duel overseas, they’ll have to find a way to see ‘The Wandering Earth” and find out what made it such a huge hit in China. In steps Netflix to fill the gap.

By promoting it as something people can see, Netflix is effectively able to use the free advertising generated by the comparison between “The Wandering Earth” and Endgame to get views of a Chinese film most wouldn’t ordinarily even find to watch much less consider. If Netflix or other streaming services begin to capitalize on the comparisons that go on with box office incomes, we could see a slew of international films gaining steam first through streaming. Once Americans get used to seeing foreign films with subtitles, there’ll be no stopping the influx of new and better films.

Even if those foreign film studios are as mired in sequel-itis as U.S. studios are, the stories and concepts will be new and more original to U.S. audiences. That’s good for storytelling and creativity because foreign films can introduce different ideas and viewpoints into American culture. For now, Netflix gains with having “The Wandering Earth” available to stream, and having one more way to create buzz through using another studios success.

A Question of Imagination

You can’t imagine anything you haven’t already seen. If the imagination is the combining element of the human brain, then it stands to reason that if there’s nothing to combine, you cannot imagine it. I read about an experiment where scientists asked people to draw an alien. They could draw the alien however they wanted, but it should be as different from life on Earth as possible. The people that were asked to draw these aliens still created creatures with legs, arms, eyes, and/or mouths. Some made amoeba like creatures. At least one left the page blank and said we couldn’t see it. Regardless of the instructions, people couldn’t imagine life on another planet without referencing life here on Earth.

So, it’s your turn. Grab a sheet of paper and draw an alien that looks a different as possible from anything on Earth. Go ahead. I’ll wait. (I mean, seriously, as long as you bookmark this page, you can always come back and find this article and continue reading after you’ve drawn your alien.)

After thinking about this for the past couple of days, I gave it a go. I tried to draw an alien that doesn’t look like anything we have on Earth. It’s difficult because of the diversity of life on Earth. It’s also difficult because the creature is designed out of context. What type of planet does it live on? How does it survive? How does it experience the universe?

It’s difficult enough for us to imagine how other life here on Earth experiences the universe. What our dogs and cats thinking about? Is it just ball, ball, food, master, and food, sleep, sleep, food, servant? I know my cat dreams, but what is she dreaming about? Those are our domesticated pets. Put us in the alien environment of water and we just think fish are stupid, or we use excuses about how all animals are to be dominated by mankind. We don’t empathize with creatures we consider below us, and that’s true for people to.

If you weren’t born into poverty, it’s probably pretty difficult for you to imagine what it’s like to be poor. “Let them eat cake if there’s no bread.” “Why don’t they just get a car and drive to work?” “They’re all lazy and don’t want to work hard.” Poor people are often seen as something less than human by the people in the socioeconomic sphere above them, and it makes it difficult to empathize with someone who can’t afford their medication, doctor’s treatment, rent or food. “They should get a job” even if they’re already working three jobs. “They should get an education,” even if they are already working three jobs. “They shouldn’t have kids if they can’t afford them.” Seriously, who can afford kids? The hospital bill alone for a newborn without complications is enough to put me off my tea.

There are ways to fix the problem of a lack of empathy. Reading books is a start. Watching documentaries could help. After all, a lot of people can empathize with the rich because that’s what they see on television, in films and in music videos. Get experiences that are vastly different than your regular life through volunteering – at a soup kitchen, at a shelter, with an outreach group. Start seeing other human beings as being the same species as you and seek out to engage with them.

This is one way to begin improving your imagination. You can imagine a horse flying because you’ve seen horses and things that fly. You’ve seen things that float, so you can imagine a horse flying in that way. It’s not a big leap to think of a horse jumping and missing the ground. It’s gone back centuries. Once you can imagine a horse flying, you can imagine anything else flying. However, to bring something into being that you have no way of imagining is impossible. Whether for art or for life, you have to start with a base of knowledge before you can use your imagination to create something new and hopefully better. Leave your alien in the comments below or share it on Facebook and Twitter #penguinate.

For more on creativity, get “Disneyland Is Creativity.” Order “Penguinate! Essays and Short Stories.” Preorder “The Haunted Mansion Is Creativity.”

2 Episodes In: ‘Instant Hotel’

When someone does something with passion and the do it well, it’s a joy to watch them be rewarded. In the second episode, Jannine and Mark have a ‘50s-inspired Instant Hotel that’s amazing. The other guests love it, too. When they tell the couple how they feel, Jannine and Mark tear up. It’s a beautiful moment that’ll touch your heart strings, too.

As a series, “Instant Hotel” is fun. Because the participants are Australian, I’m never sure what I’m going to get. Sure, they speak English, but the cultures are different enough to catch an American off guard. So far, they tend to stick with their stereotypes: The two gay guys, the spoiled little girl who can’t get out of bed and her enabling mother, and the young couple with the wife who is spoiled but “in a different way.” But most of them seem to be enjoying themselves. The competition is bound to ratchet up as the mother-daughter team look to bring down the gay-team, but for the moment, there are only seeds for this future conflict.

I don’t normally watch reality television shows, but “Instant Hotel” is a good time that has a different cultural element to it. If you want to diversify your viewing habits and watch something that you don’t normally watch, this show is a good choice. Improve your creativity by replenishing your well and learning about instant hotels in Australia.

For more on creativity, order “Disneyland Is Creativity.” Get “Penguinate! Essays and Short Stories.” Preorder “The Haunted Mansion Is Creativity.”

The ABCs of Creativity: Risk

Being creative means taking risks. When you’re doing something new, that no one’s ever done before, or that you haven’t done before, you’re taking a risk. It may be a small risk; no one will see you mess up a canvas or write a sentence incorrectly. Or it may be a big risk: taking on an assignment at work that could decided the fate of the company. There are a lot of different kinds of risk in between.

When you stood up for the first time, you were taking a risk. You might lose your balance and fall. Of course, your baby mind didn’t really think of it like that. When you fell down, you probably cried and were comforted by your parent(s) or guardian. Then you got up and tried it again. Then maybe you took the next step, literally, after standing. That probably resulted in falling down to.

As a baby, you were used to taking those risks. If you were in diapers, it didn’t hurt a lot. Even if it did hurt, you didn’t mind after a while. You saw everyone else standing and walking, and you wanted to get there, too.

You probably continued to take risks growing up. Raising your hand to answer a question was a risk: if you got it right, kids might think you’re a know-it-all; get it wrong and the teacher might think you’re dumb. You probably learned that answering the question wasn’t worth it.

As an adult, if you suggested something new at work, you were probably met with objections and derision. That risk was bad enough. In some places, a creative person is seen as a threat.

But people are meant to be creative. If you want to become, if you want a happier overall life, if you want to make something, you’ve got to take the risk. You may fail, you may make mistakes, but if you do it right, you’ll have fun and learn more about who you are.

For more on creativity, get “Disneyland Is Creativity.” Order “Penguinate! Essays and Short Stories.” Preorder “The Haunted Mansion Is Creativity.

‘The Haunted Mansion Is Creativity’ eBook Now Available at Amazon.com for Preorder

In case you missed it, “The Haunted Mansion Is Creativity” is available for preorder at Amazon.com. The second book in the “Disneyland Is Creativity” takes a look at the Haunted Mansion’s history and structure and relates them to creativity principles to help you become more creative.

While the Haunted Mansion opened on August 9, 1969, it’s history dates back more than a decade before when Harper Goff drew the first haunted house concept in 1951 as part of a church and graveyard. The façade was finished in 1963, but it took 6 more years for the technology to develop and the concept to work. This delay allowed the Disney team to learn more as well as explore hundreds of ideas before choosing the right one. Creativity requires lots of ideas, time to be creative, and patience to choose the right idea to develop.

That doesn’t mean there weren’t failures. The Haunted Mansion was supposed to open in 1963 instead, Marty Sklar wrote a sign that said the team was busy gathering ghosts. A short-lived effect called “the Hatbox Ghost” didn’t work when the Haunted Mansion opened, and it was removed until the effect could be done correctly. (It was reinstalled in 2015.) Creativity comes with failures and mistakes.

Just in time to celebrate Disneyland’s Haunted Mansion’s 50th anniversary, the eBook is scheduled to be released June 1 and 2 to coincide with Lilac City Comicon 2019 in Spokane where I will be presenting “The Haunted Mansion: 50 Years of Creativity.”

The book tour will continue at City Cakes and Café in Salt Lake City. On June 7 to 9, we’ll be at Ogden UnCon where I will present “The Haunted Mansion: 50 Years of Creativity” on Sunday. Currently, our last scheduled stop will be at Amazing Las Vegas Comic Con from June 14 to 16.

Click on the link to preorder “The Haunted Mansion Is Creativity” in paperback. Get “Disneyland Is Creativity” in paperback here and in eBook on Amazon.

Von Oech’s Four Roles of Creativity

Roger von Oech encourages people to adopt four roles to further their creativity: the explorer, artist, judge and warrior. These roles need to be applied in order and without interference from the other roles for the most part.

The explorer starts at the beginning. She gathers information, observes the world, asks questions and finds out what is needed and what there is. Exploring allows you to find the raw materials that you need for the next role. The more you explore, the more you learn, but don’t be caught as the explorer only. You’ve got to put all that information to use somehow.

The artist comes up with ideas. This is where brainstorming, and imagining what there could be, comes in handy. Come up with as many ideas as you can. When you have a lot of ideas, its time to call on the next role.

Hopefully, you’ve been able to keep the judge out of it up to this point, though some would argue that judging ideas as they occur makes them better. Whatever your view, how you deal with the judge is important because he may keep you from performing any work at all. The judge is important though for making sure that ideas are practical. So, let your judge be gentle with you and your ideas, but also know that some ideas may have to wait for later when they are feasible.

The warrior is invoked to fight internal and external enemies. Your warrior will need to be strong enough to fend off your own insecurities and anxieties while defeating those who would stymie your creative efforts. The warrior puts the work in every day and makes the idea a reality.

You’ll have to find the right timing for calling on each of these roles for you and your process, or maybe you need to develop your own metaphor. Whatever it takes, call on your inner guides to become more creative.

For more on creativity, order “Disneyland Is Creativity.” Get “Penguinate! Essays and Short Stories.” Preorder “The Haunted Mansion Is Creativity.”

The ABCs of Creativity: Question

When you were young, you probably asked a lot of questions: Why is the sky blue? Where do babies come from? Why do I have to eat broccoli? Why do bees buzz? Why? Why? But why?

And you were probably met with: Because I said so. Because they do. Because it is. I don’t know. Be quiet. Shut up. Children are best seen and not heard. Stop asking questions. Now is not the time…

It didn’t get better in school – a place you were supposed to be to learn things. Unfortunately, many of the things you were supposed to learn were what the teacher wanted to teach you or, if you were really unlucky, what was required by standardized testing and curriculum. There was a right answer, and it was whatever the teacher said it was. There was no room for deviation or questioning. The best pupils were quiet and accepted what they were told. Questions were unwelcomed because they took time away from the subject at hand and caused other students to question what they were learning, which caused confusion for the less inquisitive.

But ultimately, questioning is a good thing as long as the questions are asked with an honest intent to learn and understand. Questions like “How does a burr attach to clothes?” “How do I improve shoes for athletes?” and “Why isn’t there a place for adults and children to have fun?” have led to multi-billion-dollar companies. Questioning improves creativity through its ability to spark deeper thinking.

The question “Why?” is powerful, but you’ll still be met with resistance. “Why” is often seen as threatening and accusing. Many people will respond with “because it’s always been done that way.” “Why not?” can be just as powerful because it can free you to try something new.

With the Internet, you should be able to find out the answers to many questions, but that’s not enough for creativity. You must make sure the information is accurate and that you didn’t just accept it because of confirmation bias. Then you must assimilate the information and allow it to change your behavior and thoughts. Learning from your questions is only part of becoming more creative, but it’s an important part.

For more on creativity, order “Disneyland Is Creativity.” Get “Penguinate! Essays and Short Stories.” Preorder “The Haunted Mansion Is Creativity.” Read how the Internet affected Cathy Cooke’s creativity.