When I started playing Disney Magic Kingdoms for the second time, it still had the old “happiness” model. A child would get a thought balloon over their head. The balloon featured a character or the attraction icon. The player would click on the thought balloon and allow the child to go to the attraction or find out what action the child wanted to see a character do. If the character was free, the player could assign the character to fulfill the child’s wish. When the character was done with the action, the child’s though balloon would become a smiley face icon representing happiness. For attractions, the child had to merely board the attraction to receive the happiness icon.
The player would have to click on the happiness icon, which would disappear into the happiness meter. This meter was used to show how happy the park was overall. It granted more visitors (which has no value in the game as of yet), and it made tokens drop at a higher rate.
The fact that the child’s happiness was siphoned off, sometimes, even before an attraction had started, seemed like an unintended commentary on the parks in real life. The happiness they generate is fleeting. Players were using the happiness to increase their parks wealth; this left the children unhappy, or at least without happiness. What kind of person would take a child’s happiness for their own gain? And this wasn’t like laughter in “Monsters, Inc.” Laughter is contagious, it generates energy, and it continues beyond the life of the joke told or the energy taken from it. This happiness degraded overtime; it did not generate more happiness.
I always felt a little bad about it, but it’s only a game, so I clicked away the Disney Magic Kingdoms Happiness with the best of them.
New Disney Magic Kingdoms Happiness
A 2022 update to Disney Magic Kingdoms Happiness has the players colect9ing the happiness from the children as before. Only now, the game counts the happiness in a total that does not dissipate. The wish fulfilled goes on a scoreboard and somehow feels less predatory. It’s not like the players are taking the happiness away. It’s more like they are counting the number of wishes fulfilled. Of course, fulfilling wishes generates more kingdom token wealth, but it doesn’t increase the chances of getting something.
In terms of actual game play, this form of happiness makes it easier to understand the tangible benefits of fulfilling wishes. Instead of some vague promise that token drops are 10 percent better when players siphoned away happiness, players now know exactly what they are getting for their happiness numbers.
What is Disney Magic Kingdoms?
Disney Magic Kingdoms is a time-based, park building simulator with a story line. Players can build attractions from the parks and newly imagineered for game play. They can also collect over 300 classic Disney and Star Wars characters. Currently, the only Marvel characters in the game are from Big Hero 6. Read my first post on Disney Magic Kingdoms.
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